Outputs
Publications
Papers
2024
- Casimiro, C., Léste, J., Fernandes, P., Luz, F., Sousa, C. (in press). Empowering Neurodiverse Voices in Research Ethics through a Playful Card-Based Approach. Proceedings of the 18th European Conference on Games Based Learning (ECGBL 2024). doi: https://doi.org/10.34190/ecgbl.18.1.2674
- Barros, J., Sousa, C., Luz, F. (2024). Bridging Play and Inclusion: a Qualitative Investigation into Accessibility Challenges and Innovations in Board Game Design. Proceedings of the International Conference on Education and New Developments (END 2024), Vol II, 241-245.
- Barros, J., & Casimiro, C. (2024). ” Meeple-Centred Design” to Assess Collaborative Play: The Case of Team3. The International Journal of Games and Social Impact, 2(1), 71-94
- Sousa, C., Casimiro, C., Luz, F., & Léste, J. (2024). Ética na Investigação com Pessoas com Deficiência Intelectual: Linhas Orientadoras e Materiais Acessíveis para a Inclusão Plena. Humanitas: Nada do que é Humano nos é Alheio, 4, 10-13.
2023
- Casimiro, C. (2023). O Paradigma Empresarial da Equidade Sociocomunicacional Organizacional Entre Pessoas com Perda Auditiva e Ouvintes . Revista Comunicando, 12(2), e023015. https://doi.org/10.58050/comunicando.v12i2.330
- Sousa, C., Neves, J. and Barros, J. (2023). Towards Cognitive Accessibility in Digital Game Design: Evidence-Based Guidelines for Adults with Intellectual Disability. Proceedings of the IEEE Conference on Games (IEEE CoG 2023)
- Luz, F., Fernandes, P., Cabral, J. (2023). Playing Pong without a TV Screen: an Alternative controller game. Proceedings of the IEEE Conference on Games (IEEE CoG 2023)
- Sousa, C., Neves, P., and Luz, F. (2023) Barriers and hindrances to the effective use of games in education: systematic literature review and intervention strategies. Proceedings of the 17th European Conference on Games Based Learning (ECGBL 2023). https://doi.org/10.34190/ecgbl.17.1.1472
- Sousa, M., Sousa, C. and Luz, F. (2023). The novelty of collaboration: high school students learning and enjoyment perceptions when playing cooperative modern board games. Proceedings of the 17th European Conference on Games Based Learning (ECGBL 2023). https://doi.org/10.34190/ecgbl.17.1.1461
Books
2023
- Casimiro, C., Sousa, C., Luz, F., Oliveira, J., & Loureiro, A. (2023). From Tokenism To Self-Determination: Ethical Considerations in Research with People with Intellectual Disability. Edições Universitárias Lusófonas. DOI: 10.24140/gamein.02
- Casimiro, C., Sousa, C., Luz, F., Oliveira, J., & Loureiro, A. (2023). Do Tokenismo à Autodeterminação: Considerações Éticas na Investigação com Pessoas com Deficiência Intelectual. Edições Universitárias Lusófonas. DOI: 10.24140/gamein.01
- Sousa, C., & Tkaczyk, A. H. (2023). Media Literacy and Assistive Technologies for Empowerment in Autism. Edições Universitárias Lusófonas
Book Chapters
2024
- Léste, J., & Sousa, C. (2024). Analogue Game-Based Learning to Address Underemployment of People with Intellectual Disabilities: Resources and Best Practices. In C. Sousa, J. Pereira, & C. Casimiro (Eds.), No Barriers: Strategies and Best Practices for the Employment of Individuals with Intellectual Disability (pp. 129-142). Edições Universitárias.
- Casimiro, C., Léste, J., & Sousa, C. (2024). Empowerment through Language, Inclusive Models, and Activism: Nurturing Inclusion for Individuals with Intellectual Disability. In C. Sousa, J. Pereira, & C. Casimiro (Eds.), No Barriers: Strategies and Best Practices for the Employment of Individuals with Intellectual Disability (pp. 59-73). Edições Universitárias Lusófonas.
2023
- Casimiro, C. (2023). Enhancing Participatory Research with Neurodiverse Individuals: The Potential Role of Assistive Technologies in Facilitating Informed Consent. In C. Sousa, & A.H. Tkaczyk (Eds.), Media Literacy and Assistive Technologies for Empowerment in Autism (pp. 145-155). Edições Universitárias Lusófonas. DOI: 10.24140/asdigital.v1.p02.09
- Sousa, C. (2023). Decoding the Digital Landscape: Media Literacy for Autism Spectrum Disorder. In C. Sousa, & A.H. Tkaczyk (Eds.), Media Literacy and Assistive Technologies for Empowerment in Autism (pp. 8-19). Edições Universitárias Lusófonas. DOI: 10.24140/asdigital.v1.p01.02
- Sousa, C. (2023). Gaming, Assistive Technologies, and Neurodiversity. In C. Sousa, & A.H. Tkaczyk (Eds.), Media Literacy and Assistive Technologies for Empowerment in Autism (pp. 108-119). Edições Universitárias Lusófonas. DOI: 10.24140/asdigital.v1.p02.05
Communications / Conference Presentations
2024
- Sousa, C., Casimiro, C., Léste, J., Almeida, W. & Luz, F. (2024, November 4). From Local Voices to Global Play: Co-Creating Inclusive Games with Adults with Intellectual Disability. Playful By Design. Design 3rd International Conference 2024. Illinois (USA)
- Sousa, C., Casimiro, C., Léste, J. V., & Luz, F. (2024, September 26). Enhancing the Cognitive Accessibility of Information in Research: Insights from Intellectual Disability Studies. ECREA 2024 – Communication & social (dis)order – 10th European Communication Conference. University of Ljubljana, Faculty of Social Sciences. Slovenia.
- Casimiro, C., Sousa, C., & Heron, M. J. (2024, September 26). What Matters in Accessible Communication for People with Neurodiversity?: A Systematic Review. ECREA 2024 – Communication & social (dis)order – 10th European Communication Conference. University of Ljubljana, Faculty of Social Sciences. Slovenia.
- Casimiro, C., Léste, J. V., Fernandes, P. M., Luz, F., & Sousa, C. (2024, October 4). Empowering Neurodiverse Voices in Research Ethics through a Playful Card-Based Approach. 18th European Conference on Games Based Learning, ECGBL 2024, Aarhus University, Denmark.
- Sousa, C. (2024, March 16). Games Inclusion Lab: Participatory Media Creation Processes for Accessibility. Leiria Talks 2024 – LeiriaCon, Leiria, Portugal.
- Barros, J. (2024, March 16). Researching Strategies for Accessibility and Inclusivity in Board Games Through the Eyes of Game Designers. Leiria Talks 2024 – LeiriaCon, Leiria, Portugal.
- Casimiro, C., Sousa, C., Luz, F., Oliveira, J., Loureiro, A. (2024, April 18). Involving People with Intellectual Disability in the Development of Inclusive and Accessible Guidelines. ESWRA Conference 2024 – Envisioning Future: Social Work Research in the Age of Industry 4.0, Vilnius, Lithuania.
- Barros, J., Sousa, C., & Luz, F. (2024, June 17). Bridging Play and Inclusion: a Qualitative Investigation into Accessibility Challenges and Innovations in Board Game Design. International Conference on Education and New Developments (END 2024), Porto, Portugal.
2023
- Sousa, C., Neves, P., and Luz, F. (2023). Barriers and hindrances to the effective use of games in education: systematic literature review and intervention strategies. 17th European Conference on Games Based Learning (ECGBL 2023). 5-6 October, 2023.
- Sousa, M., Sousa, C. and Luz, F. (2023). The novelty of collaboration: high school students learning and enjoyment perceptions when playing cooperative modern board games. 17th European Conference on Games Based Learning (ECGBL 2023). 5-6 October, 2023.
- Barros J. (2023, September 4). Researching Strategies for Accessibility and Inclusivity in Board Games. Presented at Contested Visibilities YECREA Workshop. Lusófona University, Lisbon, Portugal.
- GameIN will be at KLAARA 2023 | 3ª Conferência sobre Linguagem e Comunicação Acessível (6 de Julho de 2023). Leiria.
- Casimiro, C. (2023, July 3). Enhancing Participatory Research with Neurodiverse Individuals: Exploring the Role of Assistive Technologies in Facilitating Interpersonal Communication and Informed Consent. Presented at 1st International a-STEP Training School, Elbasan, Albania.
- Barros, J. (2023, July 3). Designing for All: Addressing Accessibility in Board Games. Presented at 1st International a-STEP Training School, Elbasan, Albania.
- Luz, F, Fonseca, M. and Almeida, W. (2023, May 22). GLOW Lab: GameIN and PlayersALL case study in Game-based formats to enhance creativity and innovation funnels. Iade: Lisboa.
- Sousa, C. (2023, May 19). Metodologias de Investigação Inclusiva: Os Jogos como Caminho. Invited talk presented at Webinar Bolsas de Estudo HUMANITAS, Online. HUMANITAS – Federação Portuguesa para a Deficiência Mental.
- Luz, F. (2023, May 5). Realidade Virtual e Serious Games. Óbidos Vila Gaming. Óbidos, Portugal.
- Luz, F. (2023, March 25). Games Inclusion Lab: Participatory Media Creation Processes for Accessibility. LeiriaTalks | LeiriaCon 2023 by GameIN. Leiria, Portugal.
- Luz, F. (2023, January 30). Flow and Distraction: Games for Social Impact. Design and Distraction Symposium, Lusófona University, Lisbon, Portugal.